I missed writing a summary of the session where the heroes faced the sirens I described here. I tend to over prep, largely because I love world-building. Instead of a narrative description of what happened, I thought I’d share my notes with some commentary. My notes throughout this article are italicized. I left them exactly as they were written, just to see how rough things start out.
This adventure was inspired by an idea i had for the opening scene. My adventure kicked off with the following:
You find yourselves gathered on the beach looking inwards to the island as the Kahuna’s beckon Princess Anahera to the makeshift altar they assembled. You hear the gentle song of the wind through palm fronds, smell the salty ocean breeze, see the sun setting over the palm trees behind the princess.
The Kahunas, Akamai and Kalahari, move up to the stage as a gentle lulling song begins. It’s sound a perfect match to the melodies of nature. Many of those watching the ceremony rise to sway to the rhythm of the music. Then, the crowd begins to disperse.
The two Kahunas look out on the crowd with shocked expressions, and chaos erupts. Kalahari dives for a drum and begins vigorously pounding a chaotic counter-rhythm. Not a single beat of his rhythm aligned to the captivating song coming from the sea. Combined the music is almost painful to listen too. Many of those previously captivated by the song, now appear confused or in pain.
Simultaneously, Kahuna Akamai tackles the princess, covers her ears, and begins screaming for people to run to the woods. But, alas for some the Kahuna’s actions came too late.
A crowd of people compelled by the gentle music coming from the sea walk into the ocean. Some are swept away by the current, others run to those walking heedlessly into the waves attempting to pull them back. A few manage to drag their loved ones back to shore against their will, while others are pulled away with those they intended to save. Almost as surreptitiously as the song began, it stops. The sun, now below the horizon. The spirit of the day crushed.
Amidst the chaos, what do you do?
The monologue was longer than I like, but I wanted to set the overall tone of the scene. Plus, I sometimes do these things as writing exercises that also help with character development for the NPCs.
I also had notes for actions the PCs could take during the scene:
During the Scene. What can the players do.
They can role exert or survive (str or dex) to run down and drag people back. As they do, be sure to reward high rolls describing people they’ve managed to save.
If they immediately take a small craft out, they can roll Survive/Notice Wisdom to try to figure out where the sound came from. A high roll will lead to a quick combat encounter with 1 or 2 sirens depending on the group size.
If I recall, the heroes ran inland. My next section of notes was a summary. I decided I wanted to add some more friction to the slow burn romance between Anahera and Tepiti. So, I tied in a miss from an earlier session where no one had done anything about the Tahitians allying with the Sirens.
“I am sure it is no mystery why we have called you hear today. ”Prince Tepiti takes a moment to look each of you in the eyes, then turns towards Anahera and bows his head in shame.“ My Princess, I have failed you here. But, I’ve found our bravest adventurers to help us once again secure our island. We,” The prince gestures broadly to the princess and the two Kahuna’s present, ”Do not know exactly what happened, and are hoping you all can help us figure out what’s occurred and prevent it from happening again.”
What can they learn before setting out.
- The Kahuna’s will each share info of what could be learned on their respective islands.
- Kalahari. Tahitians have had many past run-ins with Sirens, they may perhaps know where the Sirens were from.
- Tepiti will note that some discussion of Sirens was made in the war councils before Parau-tia was killed.
- Akamai. Will be immediately suspicious of the Patongans who attempted to kill Anahera.
- Anahera. Will mention her brother and suggest that he of anyone would know how a voice could be amplified so effectively.
- Others on the island?
- A fisherman from Tahitia will share a technique to create an ear plug from tree resin.
This list is a lot more representative of my usual prep. My Polynesian adventures are story heavy, so I write a lot of narrative scripts. I don’t usually read these aloud when they are this long. But, writing them out helps me think about how the characters react in different situations.
The rest of my adventure outline was a series of bullet points. Outlining potential courses of action.
For this adventure, I used time pressure to build some tension. I placed three leads on the island, far more than they could follow. I designed them so easy it would be easy to follow-up on one, hard for two, and impossible for three (I put them in a bit of a triangle on the map). The players opted to tackle the two closest objectives.
One other thing worth noting in the adventure outline, is the redundancy. My notes say, “They have three potential ways to find the location of the sirens.” This is an intentional and important part of adventure design. It’s really easy for players to miss hints that may otherwise seem obvious. You’ll find lot’s of advice out there on this, and it’s part of why people say to use red herrings sparingly. While playing, I’ll roll with creative ideas the players come up with, even if it wasn’t the intended solution.
Adventure Outline
The adventure has three key components.
- Finding out how the Sirens have amplified their voice (a massive conch shell)
- Finding the location of the Sirens
- Figuring out how to deal with the sirens
Additionally, the PCs are given a variety of choices along the way. These choices provide advantages for various ways to deal with the Sirens.
- They have three potential ways to find the location of the sirens:
- Sailing to Tahitia to follow up on rumors they hear from former Tahitians who have fallen prey to Sirens in the past. This is a common fear from Tahitians. The Kahuna from Tahitia will hint at this in the intro.
- Sailing to Anahera’s former enemies the Patongans, assuming they’ve somehow allied with the Sirens. (An ironic error of judgement by Anahera and Tepiti, but even Tepiti is unaware of the level of corruption Kahuna Parua-tia had bestowed upon his father).
- Searching for the SIrens themselves, with the help of Hina or Tahwhiri. Provide some advantage to PCs who quickly move to chasing down the Sirens in the opening scene.
- How they deal with the Siren threat.
- Force. Destroying the conch shell and killing many sirens.
- Subterfuge. Stealing the conch shell and using it to protect the island from their song.
- Negotiation. Striking a deal with the sirens, and helping them once again learn a new song from the gods.
A key issue in this adventure is timing. The timeline for the following events is such that the PCs should be able to sail three times (visit two of the three islands and return) before the situation escalates untenably. One of the Kahuna’s will send a message on the winds to the PCs after the second attack warning of an escalating situation. This may incentivize the PCS to use speed while traveling, but risk some encounters at sea.
Tahitia.
Asking around the island, you’ll hear rumors of fisherman who’ve heard singing at dawn and dusk while fishing. While this isn’t totally unheard of, it’s grown stronger recently and Tama Waiariki’s canoe was recently found empty in the reefs.
Additionally, some rumors that Parau Tia had Haikili attempt to recruit the Sirens for their war efforts. If confronted, Haikili will at first lie. A connect or convince check could persuade him to give information. Increase difficulty by 1 if intimidation is used. Playing on his guilt for participating in this should help the PCS
- The PCs can encounter the Sirens by stalking the common fishing areas at Dawn/Dusk
- From here they could kill, capture, or attempt to track the Sirens to a cave
- The PCs can learn the Sirens were paid with a shell from the Island of Little Giants
Pakonga
If any of the islanders are from Moanatu (Anahera’s home island), the chance of escalating to conflict is higher. What happens on this island depends a lot on how the PCs approach. If things go badly, the Pakongans will try to assault the new island in a future adventure.
- Entering the island.
- Disquise. The PCs may attempt to disguise themselves as performers or traders to gain audience. Make this a relatively easy check.
- Subterfuge. May allow PCs to sneak on.
- Diplomacy. This will be the hardest approach, particularly if the PCs say they hail from Moanatu. Some sort of offering of strength would help this.
- Chief Aoraki (Oh-raki):
- If the PCS are brought to him while captured. Perhaps we shall make sport of you, if you win we shall let you leave.
- If the PCs persuade their way to an audience.
- We are a proud tribe and need no monstrous allies to fight our battles.
- Will share the legend of the Sirens. They are not to be trusted.
- There is an area of caves between X/Y that you may search if you seek them out.
- Kahuna may share that this seems on par for what Parau-Tia would have done, perhaps the Tahitians had planned to use them. He was desperate and had come to us once asking for an allegiance.
Moanatu
The key thing that could be learned and/or acquired here is the advice of Prince Teva. He will hypothesize that a massive shell could be used to amplify the voices of the Sirens making them especially dangerous.
- He will help the PCs to devise protective ear coverings allowing them to re-roll all failed saves against Siren Songs once.
- He will help devise a tool likely effective at destroying the shell.
In one-shots, I always hand-out one time use magic items. In this adventure, these proved to be super pivotal. By far the most memorable scene was when the PCs finally found the Sirens. One of the PCs used a potion of disguise to change into a Siren. Then then convinced the Sirens he had befriended the people to eat them later.
In the final battle, the rest of the items got used. The PCs ended smashing the conch shell, and returned to the island after ending the Siren threat.