Split Paths

Our heroes Kani-the Shapeshifted, Sneej-the Koa Mano, Kali – the Kahuna of Hina, Lolati – the Ariori, and Jura – the Wayfinder listened to a brief discussion between Princess Anahera and Prince Tepiti. Mostly about mundane plans for the island. As most interactions between the two have been recently, it led quickly to bickering. Each of the leaders outlining clearly different priorities. Tepiti pushed for building more ships and repairing the massive Pahus they reached the island on. While Anahera focused on immediate needs for the comfort of the island.

Shortly after the crowd was dismissed, one of Anahera’s basket sharers came to find the heroes. She mentioned that Anahera had requested their presence. The group followed her back to Anahera’s hut.

Inside the hut the group found Anahera, Kahuna Akamai, and Anahera’s basket sharers. Anahera sighed, thanked the group for coming, and then began. “I have a quest for you. I know what I am asking is dangerous, but I have the sense things on the island are not right. You all know what happened recently with the Sirens, and I fear something may happen again. My coronation was interrupted, and it feels like it was a direct message from the gods.”

She paused for a moment and took a deep breath to calm herself again. “I know that incident was caused by an innocent past mistake of Tepiti’s, but I can’t help but feel the timing was a message. The gods had to show me the path to get here, and perhaps our ancestors can’t find their way here. I was hoping to send someone to the underworld, to show them the way back.”

The group was shocked by this request but focused on questions first. They asked if it was possible to return and how to get there. During this discussion, Lari, a newcomer to Anahera’s circle and the island, attempted to interrupt. The whole time Anahera spoke, she had been aggressively agreeable to her opinion.

“Ahem, I may know another way. That wouldn’t require traveling to the underworld.” She paused and was given permission by Anahera to continue. “The Ponaturi, have drums which the spirits can hear. My people had a ritual using a Ponaturi drum. Perhaps, if you could fetch one of their drums we could call your ancestors in a ritual. I could show you how if you could instead get a drum.”

The heroes then asked her if it was safe. She said it was closer, and that if they timed it so they stole from the Ponaturi just before dawn, the Ponaturi would have to return to the sea. However, once they learned the Ponaturi’s instruments were made from the bones of dead people, this path started to seem less appealing.

The heroes continued to debate whether to head to the underworld and asked for advice if they went. Kahuna Akamai warned them to avert their gaze if they see spirits before they reach the underworld.

As they left Anahera’s hut, Jura noticed someone darting away from it into the forest, heading towards Tepiti’s hut. The group followed. Once they arrived at Tepiti’s hit, they found the Prince, Kahuna Kalahari, and Tepiti’s basket sharers all inside. The group shared of Anahera’s quest, and Tepiti and Kalahari responded.

Tepiti shared Anahera’s concern that something was wrong. He too suggested that something else might happen, and mused that this may not the final destination of his journey. Then, he proposed an alternative quest. “I fear we need to see our path forward, perhaps you can visit the isle of the reflecting pool. It is a dangerous place, and seeing the truth requires a great sacrifice.”

At this point, Kahuna Kalahari chimes in. “Ah, Tepiti. So close, but how many times have I taught you the legends. It’s not a sacrifice of life, but one of meaning. A like gift for a like gift. And beware the Mo’O. Stone lizards that grow, until the grow too large and heavy to move, and become rock formations forever resting where they last lay down.”

Discussion continued back and forth on what to do. The group first tried to assess whether they could go to all three places, but ruled that out. Before leaving the hut, they again asked for advice about the underworld. Leaning towards that as their ultimate destination. Kahuna Kalahari told them to follow the light, up, and out of the caves and warned them about pools in the caves.

Then the heroes sought out Pavu, a village elder.  Pavu, was a renowned adventurer in his younger days. As they approached, he offered a cordial greeting in his raspy old voice. The group shared their quest with Pavu. Then he quickly quipped, “Perhaps you seek out Maui himself, or the isle of little giants too!”

Discussing the options with the heroes, he did also offer some practical advice. Recounting Maui’s tale of stealing fire from below, he warned of taking bone tools offered to them. He mentions the Pokongans are known to have many legends of the Ponaturi, and described the Mo’O.

The group then got assistance from villagers to load their vessel with supplies and decided to set sail. Settling on a path that would take them first to the reflecting pool, then the underworld.

Jura’s excellent navigation skills provided a smooth journey to the island. Four days of smooth seas, the smell of salt in the air, and the gentle rocking of waves. Then, a small rocky shape in the distance began to grow larger. As its details sharpened, the island appeared like it may have once been a single Mo’O. While time must have dulled the sharpness of the features, it’s head, body, and legs were all quite distinct.

As the group approached, Jura carefully navigated through a small coral reef and brought the vessel to shore. Once on shore, Kani and a few others attempted to chart a path, to the pool. However, no path was apparent.

Sneej then saw a good vantage point from what looked like the head of the truly massive Mo’O. Sneej carefully crept to the top to get a better view. At the top, he heard the thunderous sound of stone hitting stone nearby. He was able to make out a reasonable path to the pool, but the Mo;O was in the way.

Returning to the group Sneej explained the path to Kani, who then set off leading the party through meandering rocky ravines. After walking for a short while, again the group heard the thundering sound of the Mo’O’s footsteps.

Kani attempted to sneak up and investigate but accidentally kicked some stones as he was about to round the corner. Peering his head around, he saw a massive Mo’O. He darted back towards the group as quickly as possible.

Hearing the thing thundering towards them, the group started to scatter. Kani and Jura attempted to hide, Lolati climbed to the top of a nearby rock, Sneej thundered forward cutting himself to activate his shark form. Kali, summoned forth a deadly illusion, to attempt to draw the beast away. Then, the Mo’O charged.

As the Mo’O charged forth Sneej and it briefly tussled. Sneej attempted to bite it but found his attack ineffective. Lolati threw a massive stone down from above. Instead of hitting the Mo’O, it crashed into Sneej.

 Then, the Mo’O spotted the illusion and charged, trampling Sneej into the stone and leaving him unconscious. Seeing an opportunity, some of the group charged past the Mo’O. Then Kani transformed into a massive bird. Flying low and dropping stones hoping to continue to distract the beast as the party headed towards the reflecting pool. Kali, quickly healed Sneej, and helped him stumble his way through the rocky landscape to the reflecting pool.

Exhausted and out of breath, the group made it to the relative safety of a small almost perfectly reflective pond. The grotto containing it was filled with lush greenery, the only they observed on the whole island. Then, Jura stepped forward and peered in.

At first, he saw only his own reflection. A moment later the slimy head of an eel, about the size of a human popped up. “What is it you seek?”

Jura explained what they sought. The guardian replied, “And what can you offer me?” Jura responded, sharing the secrets he’d learned through wayfinding. As he did, the head dipped below water. What he described appeared on the surface of the pond. The patterns of the stars used to find islands, the shape of the swells as you near land, images of islands visited in the past all reflected in the water as if his thoughts were an image before the pond.

After he finished, the pond’s reflective surface returned for a moment, and the eel’s slippery voice could be heard saying, “Now I shall show potential paths forward.” The reflective pond showed two scenes side by side.

One scene showed Anahera being dragged deep into the forest by her new friend Lari, along with a few men. The other vision showed a relatively safe passage through caves leading to the underworld. Neither vision conveyed any sense of time. The eel simply said, “These are both possible truths.”

Seeing how the pool worked, Sneej walked up to it. The eel emerged, “And what do you have to offer.” Sneej tossed in his Lei’O’Mano and shield. The eel lit up for a moment, “These tastes of who you are, I shall show you who you can become.”

The eel once again dipped below the surface, and the pool began to change. It showed a voyage. Tepiti leading a small group of outrigger canoes to an unknown destination, and Sneej swimming beside them. It showed Sneej as a shark tearing apart a massive Squid attempting to sink one of the vessels, and then the vision slowly faded away.

Fearing the unknown of the timing of the vision of Anahera’s kidnapping, the heroes rushed back to the vessel and headed back to their island. The first few days of their journey passed uneventfully. As the sun rose on the final day the heroes found themselves surrounded by  a thick impenetrable fog. Knowing they were close to home, and trusting his instincts, Jura bravely navigated through the fog bank. Trusting to all his senses except vision.

Once back on the island, the heroes sought out Kahuna Kalahari to attend to Sneej’s lingering wounds, from the Mo’O. Then they headed to Anahera’s hut. They found some of her basket sharers, and Kahuna Akamai, but everyone said she and Lira had been missing all day.

Thinking back on the vision, the group quickly identified the Anahera was taken. Worried she may have already been taken, Kani transformed into a bird and took to the skies. Luckily, Anahera was screaming and relatively easy to find. He returned to the group and told them what he heard.

The party ran back to their vessel on more. Grabbing Tepiti along the way. As fast as they could, they set sail hoping to reach the islands opposite shore faster via sea. With the combination of Jura and Tepeti navigation skills the group circumnavigated the island in near record time.

As they searched the far shoreline, they found evidence of a beached canoe. Anchoring just off shore the group quickly found the canoe, and attempted to prepare an ambush. While Kani attempted to set an Ambush, Jura began to sabotage the boat and set a trap. Hiding holes on the bottom of the hull and rigging a tree to fall when the enemy made it to camp.

Just as the sun began to set, the group of Pakongans appeared with a scrapped and bruised Anahera in tow. As they entered the campsite the ambush was triggered. The tree smashed the first Pakongans head open as it fell. This sent Sneej into a bloodrush, and he immediately charged. Transforming into a half-shark as he ran. Fighting without sword or shield, his first bite landed and killed another Pakongan. All the while, our group of heroes was being inspired by the Loloti’s Ariori battle hymn.

In moments half the Pakongan party was killed. Kani ran up to join the fray. At this point, Lari attempted to cast a spell, but she was dominated by Kali’s willpower suppressing the spell before it could manifest. Then, Kani swung at the Pakongan leader, just nicking him. The small nick was enough for the effects of the poison he had prepared to set in. Moments later, the lead was torn apart by Sneej, and Lari ran off into dusk. The whole time Anahera cheered the heroes on, saying, “I told you you’d pay for this!”

After the dust settled, Tepiti walked up to Anahera. He said, “I think this island is yours. I do not think it’s where I’m meant to be. But, maybe, if I reach my destination then I’ll still win our first bet. If I return from where I’m called, perhaps you’ll give me that date?” Then he turned to the heroes, “Will any of you join me, I don’t know where I’m headed. But I know the ocean calls.”

Session 3: Visions in Smoke and Ash

The adventure begins with Kahuna Akamai sharing a vision he had with Princess Anahera. The vision was of a lush new island, with limitless coconuts, obscured by smoke and ash. Akamai suggested Anahera may be destined to find this island, if she can lift the veil of smoke covering its path.

Akamai said, “I’ve had this dream many times. Each time different voyagers are converging on the island, and each time a different outcome. Sometimes the voyagers destroy each other on the journey, other times they reach the island together, and sometimes they fight once they arrive. I have no doubt we must rush to find this place; Motu Oa I will call it. I also expect the journey to be filled with great dangers.”

Akamai paused for a moment. As he continued, he said, “We’ve had visions like these before. You must travel to Ngauru and consult with the volcano god Ruamoku. He will need a sacrifice, if he accepts it he may lift the veil hiding the path to this island.”

Princess Anahera turned to the adventurers. The young Kahuna’s Abby of Tane and Jeff of Hina, the Wayfinder Connor, Jules the Shapeshifted, Anani the Ariori, and Blake, a mighty warrior. They quickly agreed to escort her to Ngauru.

Connor then steped aside to quietly ask Kahuna Akamai, if perhaps, they are required to sacrifice the Princess. Although no one else heard what was said, everyone instantly saw the color drain from the Kahuna’s face and the look of shock as he vigorously emphasized that was not the case.

The PCs debated what they might sacrifice. Not coming to a conclusion, they asked if anyone had gone on this journey before. Princess Anahera suggested they speak with a village elder, Kai-Alu.

The PCs walked across the village to Kai-Alu. An old man in 70s, a famous adventurer in his youth. He looked up as the PCs enter his hut. The PCs gave him the space and reverence a man of his mana and stature deserve. He asked, “what brings such a young spry group and the princess to my humble home.”

The PCs describe the adventure they had been tasked with. Then Kai-Alu told of his adventure. “I can still remember the putrid stink of sulfur today. The whole way up the mountain was obscured with smoke and ash. We made it to the top and sacrificed a truly beautiful feather headdress.” He pauses for a moment. “But alas, I don’t think it was enough. One voyager died on our return journey. And the chief whom we sought a blessing for had a terrible, short, and violent reign over Moanatu.”

The PCs asked why the sacrifice didn’t work. Kai-Alu responded, “I don’t think the sacrifice meant anything to the chief. Ruamoku saw through it as trivial and meaningless wealth cast into his pit. He let us leave, but I think he cursed the chief.” Kai-Alu warned of other dangers on the island. Great Pele-Hele’s (Lava Monsters), and wandering paths obscured in smoke and ash where adventurers can lose their way.

The PCs bid Kai-Alu goodbye and went to prepare to take the Princess’ new vessel to Ngauru. The mid-size outrigger canoue was recently blessed by Hina, Goddess of Fertility, Death, and the Moon. Jules, knowing  about poisons gathered some last minute herbs in case anyone was struck ill from inhaling the sulfur. The others gathered food supplies and makeshift tapa cloth face masks. Ready to move on, the group set out for Ngauru.

Connor, and his trainee Bob, were well renowned for their navigation skills. He made the journey in record time with smooth sailing the whole way. As the group beached their outrigger, they recalled the warning about the Pakangans. That Princess Anahera was probably not the only one to have received this message from the gods. The heroes then found an alcove to hide their boat in and a good vantage point to scan the sea for approaching vessels. A tiny dot appeared on the horizon.

Knowing the warmongering nature of the Pakangans, the heroes found the perfect location to set an Ambush. They set a fire to draw the other vessel in, laid a trap of sharp obsidian in front of it, and hid themselves among rocks on the coast.

The Pakangan vessel beached itself, and then its riders cautiously disembarked. As this happened, Blake stepped out behind the fire and threatened the group of Pakangans. One brave Pakangan charged forward, tripped on the trap, and impaled himself on a series of daggers. His life slowly drained down the rocky shores and into the see.

More cautiously the rest of the crew inched forward and clustered near the boat. Abby called upon the power of Tane to lull the Pakangans to sleep with a gentle breeze carrying the soft sound of birds chirping. In moments, the Pakangan leader stood alone on the shore of Ngauru facing the brave group of Maonatan adventurers.

A brief attempt to parlay was made with the leader who resisted the song on the wind. However, this lone Pakangan moved towards his sleeping comrades clearly intent on waking them. Then all hell broke loose.

The PCs emerged and threw spears at this lone warrior. One spear pierced his skin, the other putting a small cut in his shoulder. He yanked the first spear out and threw it to the ground as if it means nothing to have been impaled. The Pakangan leader was encircled by the heroes. He deftly maneuvered through the Moanutan warriors and walked over his crew yelling at them to wake up.

The rest of the PCs charged the disoriented group of drowsy seamen. In moments, several fell dead. Heads smashed in with clubs, guts spilled across the ground. The morale breaks on the remaining Pakangans and attempted to flee. Combat stops almost as suddenly as it started. With the two survivors, the leader and Steve, fleeing to the relative safety of their vessel.

Then, the two remaining Pakangans surrendered. After tieing them up, the heroes debated what to do with their prisoners. Let them return to Pakanga, execute them, or sacrifice them to Ruamoko. Ultimately, they decided to sacrifice them. In a desperate plee to find a way out, the Pakangan leader attempted to lead the heroes astray. Lying he told them they need to sacrifice a Pele-Hele heart to Ruamoko. While not true, it would be a fine sacrifice.

The PCs then commandeered the Pakangan vessel’s tiki to Ku, god of war, and prepared to drag the prisoners to the top of the mountain. Deciding to see if they can get more information out of Steve, the group bargained with steve, for his life. Persuaded by Connor’s utterly incomprehensible confidence, coupled with a total lack of decorum, Steve and Connor bonded instantly. Steve told the group that they were the sacrifice they planned, and that they need no Lava monster heart.

The entire group, except Bob who stayed behind to watch the two vessels, headed up the Volcano. They found a clear path and eventually come to a juncture. Glancing in the smoke they saw images representative of Hina and Tane. Realizing they must choose a path, they deliberated whether they follow the albatross (Tane) or the stars (Hina).

Jules attempted to scout ahead and saw that the entire Volcano was covered in an obscuring layer of smoke. Impenetrable from above, he realized for he was lost. He landed, and used one of the pair of echoing conch shells to talk to the group, and find his way back. During this time, Anani, performed a dance for Hina and Tane each symbol lighting up in turn. Eventually, deciding Hina has blessed their journey so far, the heroes followed the stars.

At the next path the heroes faced three more choices, each a constellation. Sirius, Ekoru (a tail), and Tautoru. Unsure what these symbols were meant to convey they again deliberated on the path forward. Turning to Steve, they asked if he knew anything. Steve suggested it had something to do with the first sound (letter) of each constellation. Still uncertain, Jeff prayed to Hinna for guidance, she lit the way highlighting Tautoru. This pattern repeated, as they spelled out TOP and found their way to the volcanoes summit.

As they reached the top, they looked down into the pit of the volcano. Lava began to bubble up, and Ruamoku took form. A gigantic humanoid shape, made of pure lava slowly emerged from the pit. His form remained constant, but within lava circled continuously, quickly hardening wherever the current stoped.

The PCS offered the enemy leader to Ruamoku. Without a word he rose up to his full height of almost fifteen feet and swiped him into the pit. The leader attempted to dodge but was no match for the speed and ferocity of this god. He screamed as he fell, until moments later, his form was engulfed in lava.

With a simple wave of his massive hands, Ruamoku cleared a path for the heroes down the mountain. He spoke in a voice with the sound of thunder, “The way is clear.”

Once the heroes reach their outrigger, Princess Anahera described the new Mele Hoku to Connor. She then asked if the group would accompany her to this new land, Motu Oa. Deliberating on what to do with the extra boat and passenger they decided to take both vessels and test Bob’s abilities as a Wayfinder.

The group feared the sea, with no god to guide their vessel. But, while the group ascended the mountain Bob carved a beautiful Obsidian moon to represent Hina. Finding a strange piece with two colors, he captured her ever shifting duality with almost perfect precision. However, insulted by the sacrifice of his totem and his worshippers, Ku himself took notice of the group of heroes.

They set sail, again Connor’s impeccable wayfinding skills helping them navigate the waters with ease. A few days into their Journey they saw a massive Pahu ahead. Jules changed into a massive albatross, and scouted ahead to the Pahu.

It was clear the Pahu was built for war, with symbols of Ku along its massive canoes. However, the passengers looked peaceful. It was a group of families, potentially looking for a new island. Jules also spotted two small outriggers scouting ahead and behind the massive Pahu. As the heroes deliberated what to do, one of the outrigger canoes spotted them. It then changed course to intercept the heroes between their current location and the Pahu.

Anani, examining the sales, recognized that this flotilla all flew patterns associated with the island of Tahiti. Once the vessel approached, the heroes and foreigners exchanged pleasantries. Then Anani persuades the Tahitians to grant them an audience with their leader Prince Tapiti.

Prince Tapiti and Princess Anahera exchanged pleasantries and shared that they both sought a bountiful new island. They seemed to hit it off, with Prince Tapiti perhaps a bit more enamored than Princess Anahera. Potentially because of his two recently called off engagements, which sent him sailing into the unknown to seek new lands.

Discussing that they both seek to claim the island, Princess Anahera proposed a race. They agreed to terms. A single vessel each, six occupants, and quite imbalanced prizes. Prince Tapiti wins a date, but must put the very island they sail to on the line.

Shortly thereafter the two outrigger canoes chosen for the race take off, leaving behind the rest of the flotilla. The first day of the race, the heroes pull ahead, but never made it out of sight of Tapiti’s outrigger. The next day, Tapiti (with a little assistance from Ku granting Tapiti’s crew strength for paddling), closed the gap. On the final day, the two vessels remained neck and neck until Hina blessed the heroes with a favorable gust of wind. Blowing them ahead with the island in sight.

Seeing he may lose Tapiti, launched himself from the boat and swims ahead to almost make landfall first. He emerged, soaked and exhausted, and looked to Anahera and said, “Surely that’s worth a date.”

She replied, “I believe you mean, that’s worth a date, My Queen.” After a brief pause, “Perhaps, you can earn one another time.”

The two walked off to discuss, and returned agreeing Anahera is queen, and Tapiti may rule as second in command. With both their people welcome to settle on this island. Tapiti, is clearly infatuated with Anahera, while Anahera’s intentions remain somewhat less clear.

The heroes slowly part ways. Jeff, Abby and Anani staying on the island, the others returning to Moanatu to tell Anahera’s cohort they may follow her to a new land.

The adventure begins: Secret Love

Note: The links highlighted throughout the text are to a WIP campaign wiki on Scabard, a wonderful DM tool I would highly recommend.

Chief Pauihito called the adventurers into his hut, an honor reserved only for those of great Mana. He sat sullenly on his throne holding a large, shattered conch shell. As the adventurers entered, he thanked the adventurers for coming so quickly.

Raising the shell gently, as if he could somehow will its pieces back together, he began. “This shell arrived this morning via bird, it was obviously sent as a message to end the engagement of my son Price Pauifeia and Princess Manao of Borotonga. Setting aside the great dishonor this places on our family, I am looking to avoid a war against the combined might of Tahitia and Borotonga. Alone, we are the strongest, but I fear the consequences of facing their combined might. Could you help me find out why they called off the engagement?” The wedding date was fast approaching, set initially to occur after the next full moon.

The PCs (player characters) proceeded to probe the chief for additional information. They asked about the recent visit from the Borotongan emissary, how the royal family reacted to the news, and if anything seemed amiss in the interactions between the two tribes. The chief shared that his daughter, Princess Tepiti seemed the most disappointed and mentioned some fisherman had said they saw the moon missing a few nights ago.

The PCs started out chasing down the few leads they had, beggining by talking with the Chief’s Kahuna HareHare. The kahuna shared a vision he had of the story of Hinemoa and Tutanekai. Though, the version of the dream portrayed a dark tale. Instead of reaching the other shore and finding her true love, she drowned halfway across the lake. HareHare suggested this may be a signal of Hinemoa’s disapproval and suggested a great sacrifice may be needed to obtain a clearer message.

Exploring the rest of the island, the PCs pieced together clear evidence the two princesses were in love and pulled a confession and a gift intended for Princess Manoa from Princess Tepiti. They also heard rumors of a ghost ship passing by the night after the moon was mysteriously absent.

HareHare worked with Su (the pc Kahuna) to conduct the ritual, using Tepiti’s gift to Manoa, and received the same vision. But this time, he received a Mele Hoku (star chant), as she swam towards the sound of the flute across the water and began to drown, a clear vision of the night sky was shown in the vision.

The next morning the PCs set out under the roof of voyaging on this unknown path through the skies. On the second day of their journey, the PCs crossed the path of the ghost ship. Though it was not a ghost ship, it was just a poor fishermen succumb to a mysterious, potentially magical, disease. They pushed the fishermen’s vessel away, lit it aflame to stop the disease from spreading, and continued on their way.

The remainder of the journey was uneventful and on the seventh night they reached the isle of MotiPoti. As they approached, they heard a whistling that sounded like the flute in the vision. They threw anchor for the night and waited until the morning.

As the sun rose, they found the whistling was simply wind howling through a cave entrance. The parties shapeshifter changed into a great frigatebird and scouted the island. In the cave they found a massive crab, known to be a favorite of the god Kiwa, along with a fresh body and footprints that likely belonged to the crabs last big meal.

The group first gathered supplies on the island for the journey back, and then ventured into the cave. A short battle ensued, and just as the crab was about to die Su put it to sleep. Little did the group realize, sparing this crab saved them from the full wrath of Kiwa later. They searched the cave, found a tattooed arm of a Tahitian, and mushrooms often used in some dark rituals.

The group quickly fled the island, fearing any other dangers that may lurk here, and set sail to Borotonga. With evidence from the island, they were convinced the Tahitian kahuna must have done something to poison the union between the Borotonga and Morotana.

After arriving in Borotonga, the group was escorted to Chief Temaunota. They presented the arm, the mushrooms, and their story. After a brief exchange with the chief and his kahuna they managed to convince him of their tale. Working with the islands kahuna and using the mushrooms originally put to a nefarious purpose, they set out to conduct a long and complicated ritual to reverse the plague.

After successfully appealing to the gods for help through the ritual, the PCs had won over the trust of the Borotongans. They then set out to chat with Princess Manoa. Although Princess Tepiti’s original gift was sacrificed to have the gods show them a path forward, during the journey the PCs competed to make the best replica of the original tiki. After a heart to heart with Princess Manoa, they approached the chief with a proposal for a new union between the islands.

With relatively little resistance, the chief vowed to renew the marriage between the islands, but this time proposed a marriage among the princesses.